Building
Once you’ve created your skin’s CSS/USS files and assets, you need to build it to generate the modified bundle files that FM can use.
Build Process Overview
FM Skin Builder:
- Scans FM’s original bundle files
- Parses your CSS/USS and mapping configurations
- Patches the bundles with your changes
- Outputs modified bundles to your
packages/folder
Quick Reference
| Action | Use When |
|---|---|
| Preview | Testing changes and mappings are correct, no bundles created |
| Build | Ready to test in FM, builds modified bundles in packages/ |
Build Output
After building, your project contains:
my-skin/
├── config.json
├── styles/
├── mapping.json
│ └── base.uss
└── packages/ # Build output
└── [modified bundles]The packages/ folder contents go into FM’s skins directory.
Workflow
- Edit - Make changes to CSS/assets
- Preview - Quick validation (optional)
- Build - Generate output files
- Apply to Game - Copy to FMs installation directory
- Launch game - Reload skin in FM
- Restore Backup - Always restore backup before new build
- Repeat - Iterate until satisfied
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