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Building

Once you’ve created your skin’s CSS/USS files and assets, you need to build it to generate the modified bundle files that FM can use.

Build Process Overview

FM Skin Builder:

  1. Scans FM’s original bundle files
  2. Parses your CSS/USS and mapping configurations
  3. Patches the bundles with your changes
  4. Outputs modified bundles to your packages/ folder

Quick Reference

ActionUse When
PreviewTesting changes and mappings are correct, no bundles created
BuildReady to test in FM, builds modified bundles in packages/

Build Output

After building, your project contains:

my-skin/ ├── config.json ├── styles/ ├── mapping.json │ └── base.uss └── packages/ # Build output └── [modified bundles]

The packages/ folder contents go into FM’s skins directory.

Workflow

  1. Edit - Make changes to CSS/assets
  2. Preview - Quick validation (optional)
  3. Build - Generate output files
  4. Apply to Game - Copy to FMs installation directory
  5. Launch game - Reload skin in FM
  6. Restore Backup - Always restore backup before new build
  7. Repeat - Iterate until satisfied
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